2011

Rendering 3D Simulations from Commercial Geographic Databases

A company needs to quickly and realistically render a 4 × 4 km landscape, complete with accurate roads, buildings, and similar landmarks in accurate colors, based on data from commercially available source databases. Quickly means much faster than the time required for the manual methods used to produce state-of-the-art game landscapes. While photo-realistic fidelity is not required, prominent structures, roads, and other features need to be reproduced as faithfully as possible from the data in terms of position, color, and relationship to each other.

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