2011

Rendering 3D Simulations from Commercial Geographic Databases

A company needs to quickly and realistically render a 4 × 4 km landscape, complete with accurate roads, buildings, and similar landmarks in accurate colors, based on data from commercially available source databases. Quickly means much faster than the time required for the manual methods used to produce state-of-the-art game landscapes. While photo-realistic fidelity is not required, prominent structures, roads, and other features need to be reproduced as faithfully as possible from the data in terms of position, color, and relationship to each other.

Respond to this TechNeed at:
www.techbriefs.com/tn/201104c.html
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Phone: 781-972-0600

White Papers

High-Speed Switched Serial Fabrics Improve System Design
Sponsored by Pentek
Traceability Best Practices for Systems Engineers
Sponsored by Jama
From The Design Lab: An Insider’s Guide To Laser Sintering
Sponsored by Stratasys Direct Manufacturing
Developing Secure Embedded Software
Sponsored by PRQA
The Best Springs You Haven't Tried Yet
Sponsored by Rotor Clip
The Changing Face of Robotics
Sponsored by Maplesoft

White Papers Sponsored By:

The U.S. Government does not endorse any commercial product, process, or activity identified on this web site.