2011

Rendering 3D Simulations from Commercial Geographic Databases

A company needs to quickly and realistically render a 4 × 4 km landscape, complete with accurate roads, buildings, and similar landmarks in accurate colors, based on data from commercially available source databases. Quickly means much faster than the time required for the manual methods used to produce state-of-the-art game landscapes. While photo-realistic fidelity is not required, prominent structures, roads, and other features need to be reproduced as faithfully as possible from the data in terms of position, color, and relationship to each other.

Respond to this TechNeed at:
www.techbriefs.com/tn/201104c.html
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Phone: 781-972-0600

White Papers

Step on It! Walking for Power
Sponsored by HP
Future Advances in Body Electronics
Sponsored by Freescale
Reliable Linear Motion For Packaging Machines
Sponsored by iko
Inclinometers for Motion Control
Sponsored by Fraba Posital
Solar Electric Systems – Power Reliability
Sponsored by SunWize
Free Guide to High Performance Switching
Sponsored by Keithley

White Papers Sponsored By: