A matched pair of computer algorithms determines whether line of sight (LOS) is obstructed by terrain. These algorithms were originally designed for use in conjunction with combat-simulation software in military training exercises, but could also be used for such commercial purposes as evaluating lines of sight for antennas or determining what can be seen from a "room with a view." The quadtree preparation algorithm operates on an array of digital elevation data and only needs to be run once for a terrain region, which can be quite large. Relatively little computation time is needed, as each elevation value is considered only one and one-third times. The LOS assessment algorithm uses that quadtree to answer LOS queries. To determine whether LOS is obstructed, a piecewise-planar (or higher-order) terrain skin is computationally draped over the digital elevation data. Adjustments are made to compensate for curvature of the Earth and for refraction of the LOS by the atmosphere. Average computing time appears to be proportional to the number of queries times the logarithm of the number of elevation data points. Accuracy is as high as is possible for the available elevation data, and symmetric results are assured. In the simulation, the LOS query program runs as a separate process, thereby making more random-access memory available for other computations.
These programs were written by Joseph Gonzalez, Robert Chamberlain, Eric Tailor, and Gary Gutt of Caltech for NASA's Jet Propulsion Laboratory. For further information, access the Technical Support Package (TSP) free on-line at www.techbriefs.com/tsp under the Software category.
This software is available for commercial licensing. Please contact Karina Edmonds of the California Institute of Technology at (818) 393-2827. Refer to NPO-40596.
This Brief includes a Technical Support Package (TSP).
Using a Quadtree Algorithm to Assess Line of Sight
(reference NPO-40596) is currently available for download from the TSP library.
Don't have an account? Sign up here.