A software system that resides on a server delivers training via the Internet to users of client computers. Admin- istrators can also interact with the system via client computers. The training lessons are in the form of trivia games, which are implemented by a game-engine software subsystem that is independent of game content. The system software incorporates two commercially available web-development programs: Macromedia Flash and Macromedia ColdFusion. The game engine is constructed in Macromedia Flash, which is fast becoming the Web standard for interactivity. Game content and student information are stored in a database. An application program written in ColdFusion Markup Language (CFML) causes the uploading of content and student information to the database when game play is completed. Another program written in CFML enables an administrator to edit game content, review and edit student information, and view game statistics via Web-browser software. To change a game, an administrator simply fills out one or more Web-based form(s). The software in the student’s computer must include a Web-browser program with the Flash player plug-in program.

This program was written by David A. Penca and Angela Smibert of Dynacs, Inc., and Edward Farrar of Netlander for Kennedy Space Center. For further information, please contact:

Angie Smibert
Kennedy Space Center, FL 32899
Tel. No.: (321) 867-2634
E-mail: This email address is being protected from spambots. You need JavaScript enabled to view it. Refer to KSC-12239

NASA Tech Briefs Magazine

This article first appeared in the November, 2002 issue of NASA Tech Briefs Magazine.

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