Along with flying and invisibility, high on the list of every child’s aspirational superpowers is the ability to see through or around walls or other visual obstacles. That capability is now a big step closer to reality as scientists from the University of Wisconsin–Madison and the Universidad de Zaragoza in Spain, drawing on the lessons of classical optics, have shown that it is possible to image complex hidden scenes using a projected “virtual camera” to see around barriers.
Once perfected, it could be used in a wide range of applications, from defense and disaster relief to manufacturing and medical imaging. The work has been funded largely by the military through the U.S. Defense Department’s Advanced Research Projects Agency (DARPA) and by NASA, which envisions the technology as a potential way to peer inside hidden caves on the moon and Mars.
Technologies to achieve what scientists call “non-line-of-sight imaging” have been in development for years, but technical challenges have limited them to fuzzy pictures of simple scenes. Challenges that could be overcome by the new approach include imaging far more complex hidden scenes, seeing around multiple corners and taking video.
“This non-line-of sight imaging has been around for a while,” says Andreas Velten, a professor of biostatistics and medical informatics in the UW School of Medicine and Public Health. “There have been a lot of different approaches to it.”
The basic idea of non-line of-sight imaging, Velten says, revolves around the use of indirect, reflected light, a light echo of sorts, to capture images of a hidden scene. Photons from thousands of pulses of laser light are reflected off a wall or another surface to an obscured scene and the reflected, diffused light bounces back to sensors connected to a camera. The recaptured light particles or photons are then used to digitally reconstruct the hidden scene in three dimensions.
Recent work by other research groups has focused on improving the quality of scene regeneration under controlled conditions using small scenes with single objects. This new work goes beyond simple scenes and addresses the primary limitations to existing non-line-of-sight imaging technology, including varying material qualities of the walls and surfaces of the hidden objects, large variations in brightness of different hidden objects, complex inter-reflection of light between objects in a hidden scene, and the massive amounts of noisy data used to reconstruct larger scenes. Together, those challenges have stymied practical applications of emerging non-line-of-sight imaging systems.
Velten and his colleagues, including Diego Gutierrez of the Universidad de Zaragoza, turned the problem around, looking at it through a more conventional prism by applying the same math used to interpret images taken with conventional line-of-sight imaging systems. The new method surmounts the use of a single reconstruction algorithm and describes a new class of imaging algorithms that share unique advantages. Conventional systems, notes Gutierrez, interpret diffracted light as waves, which can be shaped into images by applying well known mathematical transformations to the light waves propagating through the imaging system.
In the case of non-line-of-sight imaging, the challenge of imaging a hidden scene, says Velten, is resolved by reformulating the non-line-of-sight imaging problem as a wave diffraction problem and then using well-known mathematical transforms from other imaging systems to interpret the waves and reconstruct an image of a hidden scene. By doing this, the new method turns any diffuse wall into a virtual camera.
Using the new approach, Velten’s team showed that hidden scenes can be imaged despite the challenges of scene complexity, differences in reflector materials, scattered ambient light and varying depths of field for the objects that make up a scene. The ability to essentially project a camera from one surface to another suggests that the technology can be developed to a point where it is possible to see around multiple corners: “This should allow us to image around an arbitrary number of corners,” says Velten. “To do so, light has to undergo multiple reflections and the problem is how do you separate the light coming from different surfaces? This ‘virtual camera’ can do that. That’s the reason for the complex scene: there are multiple bounces going on and the complexity of the scene we image is greater than what’s been done before.”
According to Velten, the technique can be applied to create virtual projected versions of any imaging system, even video cameras that capture the propagation of light through the hidden scene. Velten’s team, in fact, used the technique to create a video of light transport in the hidden scene, enabling visualization of light bouncing up to four or five times, which, according to the Wisconsin scientist, can be the basis for cameras to see around more than one corner. The technology could be further and more dramatically improved if arrays of sensors can be devised to capture the light reflected from a hidden scene. The experiments described to date depended on just a single detector.
In addition to helping resolve many of the technical challenges of non-line-of-sight imaging, the technology, Velten notes, can be made to be both inexpensive and compact, meaning real-world applications are just a matter of time.